Lamp Lighter
Mood, pacing, and interaction design beyond tutorial-mechanic territory. A complete playable piece focused on atmosphere, precision, and readable action.
Every project here demonstrates principles taught in the courses: readable action, complete loops, and the difference between a prototype and something people can actually play.
Mood, pacing, and interaction design beyond tutorial-mechanic territory. A complete playable piece focused on atmosphere, precision, and readable action.
Arcade structure, scoring pressure, enemy readability, and shooter systems you can inspect, adapt, and learn from.
Community extras, behind-the-scenes devlogs, prototypes, and the full process behind the polished output.
The intended course target: a complete shooter path from control feel to scoring, enemy patterns, feedback, menus, and shipping polish.
Get notified when playable demos, source drops, and course plans move forward.